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math2d.h

00001 /*
00002     Copyright (C) 1998-2000 by Jorrit Tyberghein
00003     Largely rewritten by Ivan Avramovic <ivan@avramovic.com>
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00020 #ifndef __CS_MATH2D_H__
00021 #define __CS_MATH2D_H__
00022 
00023 #define CS_POLY_IN 1
00024 #define CS_POLY_ON 0
00025 #define CS_POLY_OUT -1
00026 
00027 #include "csgeom/vector2.h"
00028 #include "csgeom/plane2.h"
00029 #include "csgeom/segment.h"
00030 
00031 class csBox2;
00032 class csPoly2D;
00033 
00038 class csMath2
00039 {
00040 public:
00047   static int WhichSide2D (const csVector2& v,
00048                           const csVector2& s1, const csVector2& s2)
00049   {
00050     float k  = (s1.y - v.y)*(s2.x - s1.x);
00051     float k1 = (s1.x - v.x)*(s2.y - s1.y);
00052     if (k < k1) return -1;
00053     else if (k > k1) return 1;
00054     else return 0;
00055   }
00056 
00063   static int WhichSide2D (const csVector2& v,
00064                           const csSegment2& s)
00065   {
00066     return WhichSide2D (v, s.Start (), s.End ());
00067   }
00068 
00076   static int InPoly2D (const csVector2& v,
00077                        csVector2* P, int n, csBox2* bounding_box);
00078 
00084   static float Area2 (const csVector2& a,
00085                       const csVector2& b,
00086                       const csVector2& c)
00087   {
00088     return
00089       a.x * b.y - a.y * b.x +
00090       a.y * c.x - a.x * c.y +
00091       b.x * c.y - c.x * b.y;
00092   }
00093 
00099   static float Right (const csVector2& a,
00100                       const csVector2& b,
00101                       const csVector2& c)
00102   {
00103     return Area2 (a, b, c) <= -SMALL_EPSILON;
00104   }
00105 
00111   static float Left (const csVector2& a,
00112                      const csVector2& b,
00113                      const csVector2& c)
00114   {
00115     return Area2 (a, b, c) >= SMALL_EPSILON;
00116   }
00117 
00123   static bool Visible (const csVector2& p, const csPlane2& pl)
00124   { return pl.Classify (p) <= 0; }
00125 
00132   static bool PlanesEqual (const csPlane2& p1, const csPlane2& p2)
00133   {
00134     return ( ( p1.norm - p2.norm) < (float).001 ) &&
00135              (  ABS (p1.CC-p2.CC) < (float).001 );
00136   }
00137 
00143   static bool PlanesClose (const csPlane2& p1, const csPlane2& p2);
00144 };
00145 
00151 class csIntersect2
00152 {
00153 public:
00160   static bool IntersectPolygon (const csPlane2& plane, csPoly2D* poly,
00161         csSegment2& segment);
00162 
00168   static bool Segments (
00169     const csSegment2& a, const csSegment2& b,   // Two segments.
00170     csVector2& isect, float& dist);         // intersection point and distance
00171 
00177   static bool SegmentLine (
00178     const csSegment2& a,                // First segment.
00179     const csSegment2& b,                // A line (end is only direction)
00180     csVector2& isect, float& dist);     // intersection point and distance
00181 
00186   static bool Lines (
00187     // Two lines (end is only direction).
00188     const csSegment2& a, const csSegment2& b,
00189     csVector2& isect);                      // intersection point
00190 
00199   static bool Plane (
00200     const csVector2& u, const csVector2& v,
00201     const csPlane2& p,                     // plane Ax+By+Cz+D=0
00202     csVector2& isect,                     // intersection point
00203     float& dist);                       // distance from u to isect
00204 
00213   static bool Plane (
00214     const csSegment2& uv,       // Segment.
00215     const csPlane2& p,                     // plane Ax+By+Cz+D=0
00216     csVector2& isect,                     // intersection point
00217     float& dist)                        // distance from u to isect
00218   {
00219     return Plane (uv.Start (), uv.End (), p, isect, dist);
00220   }
00221 
00226   static void PlaneNoTest (const csVector2& u, const csVector2& v,
00227                      const csPlane2& p, csVector2& isect, float& dist)
00228   {
00229     float x,y, denom;
00230     x = v.x-u.x;  y = v.y-u.y;
00231     denom = p.norm.x*x + p.norm.y*y;
00232     dist = -(p.norm*u + p.CC) / denom;
00233     isect.x = u.x + dist*x;  isect.y = u.y + dist*y;
00234   }
00235 
00240   static void PlaneNoTest (const csSegment2& uv,
00241                      const csPlane2& p, csVector2& isect, float& dist)
00242   {
00243     PlaneNoTest (uv.Start (), uv.End (), p, isect, dist);
00244   }
00245 
00251   static bool Planes (const csPlane2& p1, const csPlane2& p2,
00252                       csVector2& isect);
00253 
00254 };
00255 
00256 #endif // __CS_MATH_H__

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