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explode.h

00001 /*
00002     Copyright (C) 2000 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __IMESH_EXPLODE_H__
00020 #define __IMESH_EXPLODE_H__
00021 
00022 #include "csutil/scf.h"
00023 
00024 class csColor;
00025 struct iEngine;
00026 struct iSector;
00027 
00028 SCF_VERSION (iExplosionState, 0, 0, 1);
00029 
00033 struct iExplosionState : public iBase
00034 {
00036   virtual void SetParticleCount (int num) = 0;
00038   virtual int GetParticleCount () const = 0;
00040   virtual void SetCenter (const csVector3& center) = 0;
00042   virtual const csVector3 &GetCenter () const = 0;
00044   virtual void SetPush (const csVector3& push) = 0;
00046   virtual const csVector3& GetPush () const = 0;
00048   virtual void SetNrSides (int nr_sides) = 0;
00050   virtual int GetNrSides () const = 0;
00052   virtual void SetPartRadius (float part_radius) = 0;
00054   virtual float GetPartRadius () const = 0;
00056   virtual void SetLighting (bool l) = 0;
00058   virtual bool GetLighting () const = 0;
00060   virtual void SetSpreadPos (float spread_pos) = 0;
00062   virtual float GetSpreadPos () const = 0;
00064   virtual void SetSpreadSpeed (float spread_speed) = 0;
00066   virtual float GetSpreadSpeed () const = 0;
00068   virtual void SetSpreadAcceleration (float spread_accel) = 0;
00070   virtual float GetSpreadAcceleration () const = 0;
00075   virtual void SetFadeSprites (csTicks fade_time) = 0;
00077   virtual bool GetFadeSprites (csTicks& fade_time) const = 0;
00082   virtual void AddLight (iEngine*, iSector*, csTicks fade = 200) = 0;
00083 };
00084 
00085 #endif
00086 

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