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explode.h00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __IMESH_EXPLODE_H__ 00020 #define __IMESH_EXPLODE_H__ 00021 00022 #include "csutil/scf.h" 00023 00024 class csColor; 00025 struct iEngine; 00026 struct iSector; 00027 00028 SCF_VERSION (iExplosionState, 0, 0, 1); 00029 00033 struct iExplosionState : public iBase 00034 { 00036 virtual void SetParticleCount (int num) = 0; 00038 virtual int GetParticleCount () const = 0; 00040 virtual void SetCenter (const csVector3& center) = 0; 00042 virtual const csVector3 &GetCenter () const = 0; 00044 virtual void SetPush (const csVector3& push) = 0; 00046 virtual const csVector3& GetPush () const = 0; 00048 virtual void SetNrSides (int nr_sides) = 0; 00050 virtual int GetNrSides () const = 0; 00052 virtual void SetPartRadius (float part_radius) = 0; 00054 virtual float GetPartRadius () const = 0; 00056 virtual void SetLighting (bool l) = 0; 00058 virtual bool GetLighting () const = 0; 00060 virtual void SetSpreadPos (float spread_pos) = 0; 00062 virtual float GetSpreadPos () const = 0; 00064 virtual void SetSpreadSpeed (float spread_speed) = 0; 00066 virtual float GetSpreadSpeed () const = 0; 00068 virtual void SetSpreadAcceleration (float spread_accel) = 0; 00070 virtual float GetSpreadAcceleration () const = 0; 00075 virtual void SetFadeSprites (csTicks fade_time) = 0; 00077 virtual bool GetFadeSprites (csTicks& fade_time) const = 0; 00082 virtual void AddLight (iEngine*, iSector*, csTicks fade = 200) = 0; 00083 }; 00084 00085 #endif 00086 Generated for Crystal Space by doxygen 1.2.5 written by Dimitri van Heesch, ©1997-2000 |