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crossbld.h

00001 /*
00002     Copyright (C) 2001 by Martin Geisse <mgeisse@gmx.net>
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __IMESH_CROSSBLD_H__
00020 #define __IMESH_CROSSBLD_H__
00021 
00022 #include "csutil/scf.h"
00023 
00024 struct iModelData;
00025 struct iModelDataObject;
00026 struct iThingState;
00027 struct iSprite3DFactoryState;
00028 struct iMaterialWrapper;
00029 struct iEngine;
00030 struct iMeshFactoryWrapper;
00031 
00032 SCF_VERSION (iCrossBuilder, 0, 1, 0);
00033 
00038 struct iCrossBuilder : public iBase
00039 {
00044   virtual bool BuildThing (iModelDataObject *Data, iThingState *tgt,
00045         iMaterialWrapper *DefaultMaterial = NULL) const = 0;
00046 
00048   virtual bool BuildSpriteFactory (iModelDataObject *Data,
00049         iSprite3DFactoryState *tgt) const = 0;
00050 
00052   virtual iMeshFactoryWrapper *BuildSpriteFactoryHierarchy (iModelData *Scene,
00053         iEngine *Engine, iMaterialWrapper *DefaultMaterial) const = 0;
00054 };
00055 
00056 #endif // __IMESH_CROSSBLD_H__

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