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ball.h

00001 /*
00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __IMESH_BALL_H__
00020 #define __IMESH_BALL_H__
00021 
00022 #include "csutil/scf.h"
00023 
00024 class csVector3;
00025 class csColor;
00026 
00027 struct iMaterialWrapper;
00028 
00029 SCF_VERSION (iBallState, 0, 0, 4);
00030 
00037 struct iBallState : public iBase
00038 {
00040   virtual void SetRadius (float radx, float rady, float radz) = 0;
00042   virtual void GetRadius (float& radx, float& rady, float& radz) const = 0;
00044   virtual void SetShift (float shiftx, float shifty, float shiftz) = 0;
00046   virtual const csVector3& GetShift () const = 0;
00048   virtual void SetRimVertices (int num) = 0;
00050   virtual int GetRimVertices () const = 0;
00052   virtual void SetMaterialWrapper (iMaterialWrapper* material) = 0;
00054   virtual iMaterialWrapper* GetMaterialWrapper () const = 0;
00056   virtual void SetMixMode (uint mode) = 0;
00058   virtual uint GetMixMode () const = 0;
00060   virtual void SetReversed (bool r) = 0;
00062   virtual bool IsReversed () const = 0;
00064   virtual void SetTopOnly (bool t) = 0;
00066   virtual bool IsTopOnly () const = 0;
00068   virtual void SetLighting (bool l) = 0;
00070   virtual bool IsLighting () const = 0;
00072   virtual void SetColor (const csColor& col) = 0;
00074   virtual csColor GetColor () const = 0;
00076   virtual void SetCylindricalMapping (bool m) = 0;
00078   virtual bool IsCylindricalMapping () const = 0;
00079 
00090   virtual void ApplyVertGradient(float horizon_height, float zenith_height,
00091     float** gradient) = 0;
00092 
00101   virtual void ApplyLightSpot(const csVector3& position, float size,
00102     float **gradient) = 0;
00103 
00117   virtual void PaintSky(float time, float **dayvert, float **nightvert,
00118     float **topsun, float **sunset) = 0;
00119 
00120 };
00121 
00122 #endif
00123 

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