/**************************************************************************\ MODULE: vector SUMMARY: Macros are defined providing template-like classes for dynamic-sized arrays. The macro NTL_vector_decl(T,vec_T) declares a class vec_T, whose implementation can be instantiated with NTL_vector_impl(T,vec_T). It is presumed that the underlying type have a public default constructor, copy constructor, assignment operator, and a destructor (this is normally the case for most types). Note that the type T must be a type name (you'll need to make a typedef for the type if this is not the case). If the type T supports I/O operator << and >>, then vec_T can be made to support these operators as well using NTL_io_vector_decl(T,vec_T) and NTL_io_vector_impl(T,vec_T). The same goes for equality operators == and != using NTL_eq_vector_decl(T,vec_T) and NTL_eq_vector_impl(T,vec_T). The declaration vec_T v; creates a zero-length vector. To grow this vector to length n, execute v.SetLength(n) This causes space to be allocated for (at least) n elements, and also causes the delault constructor for T to be called to initialize these elements. The current length of a vector is available as v.length(). The i-th vector element (counting from 0) is accessed as v[i]. If the macro NTL_RANGE_CHECK is defined, code is emitted to test if 0 <= i < v.length(). This check is not performed by default. For old-time FORTRAN programmers, the i-th vector element (counting from 1) is accessed as v(i). Let n = v.length(). Calling v.SetLength(m) with m <= n sets the current length of v to m (but does not call any destructors or free any space). Calling v.SetLength(m) with m > n will allocate space and initialize as necessary, but will leave the values of the already allocated elements unchanged (although their addresses may change). Initializations are performed using T's default constructor. v.MaxLength() is the largest value of n for which v.SetLength(n) was invoked, and is equal to the number of entries that have been initialized. v.SetMaxLength(n) will allocate space for and initialize up to n elements, without changing v.length(). When v's destructor is called, all constructed elements will be destructed, and all space will be relinquished. Space is managed using malloc, realloc, and free. When a vector is grown, a bit more space may be allocated than was requested for efficiency reasons. Note that when a vector is grown, the space is reallocated using realloc, and thus the addresses of vector elements may change, possibly creating dangling references to vector elements. One has to be especially careful of this when using vectors passed as reference parameters that may alias one another. Because realloc is used to grow a vector, the objects stored in a vector should be "relocatable"---that is, they shouldn't care what their actual address is, which may change over time. Most reasonable objects satisfy this constraint. v.allocated() is the number of elements which have been allocated, which may be more than the number elements initialized. Note that if n <= v.allocated(), then v.SetLength(n) is guaranteed not to cause any memory allocation, or movement of objects. \**************************************************************************/ class vec_T { public: vec_T(); // initially length 0 vec_T(const vec_T& a); // copy constructor; currently, this is implemented by // initializing elements using T's defaults constructor and // copying elements from a using T's assigment operator. vec_T& operator=(const vec_T& a); // assignment...performs an element-wise assignment // using T's assignment operator. ~vec_T(); void SetLength(long n); // set current length to n, growing vector if necessary long length() const; // current length // SIZE INVARIANT: length()*sizeof(T) < 2^(NTL_BITS_PER_LONG-4) T& operator[](long i); const T& operator[](long i) const; // indexing operation, starting from 0. // The first version is applied to non-const vec_T, // and returns a non-const reference to a T, while the second version // is applied to a const vec_T and returns a const reference to a T. T& operator()(long i); const T& operator()(long i) const; // indexing operation, starting from 1 // The first version is applied to non-const vec_T, // and returns a non-const reference to a T, while the second version // is applied to a const vec_T and returns a const reference to a T. T* elts(); const T* elts() const; // returns address of first vector element (or 0 if no space has // been allocated for this vector). If a vector potentially has // length 0, it is safer to write v.elts() instead of &v[0]. // The first version is applied to non-const vec_T, // and returns a non-const pointer to a T, while the second version // is applied to a const vec_T and returns a const reference to a T. // the remaining member functions are a bit esoteric (skip on first // reading): vec_T(INIT_SIZE_TYPE, long n); // vec_T(INIT_SIZE, n) initializes with an intial length of n. void kill(); // release space and set to length 0 void SetMaxLength(long n); // allocates space and initializes up to n elements. Does not change // current length void FixLength(long n); // sets length to n and prohibits all future length changes. // FixLength may only be invoked immediately after the default // construction or kill. // The kill operation is also subsequently prohibited, and swap is // allowed on fixed length vectors of the same length. // FixLength is provided mainly to implement mat_T, to enforce // the restriction that all rows have the same length. long fixed() const; // test if length has been fixed by FixLength(). long MaxLength() const; // maximum length, i.e., number of allocated and initialized elements long allocated() const; // the number of objects for which space has been allocated, but not // necessarily initialized; this may be larger than MaxLength(). T& RawGet(long i); const T& RawGet(long i) const; // indexing with no range checking long position(const T& a) const; // returns position of a in the vector, or -1 if it is not there. // The search is conducted from position 0 to MaxAlloc()-1 of the vector, // and an error is raised if the object is found at position MaxLength() // or higher (in which case a references an uninitialized object). // Note that if NTL_CLEAN_PTR flag is set, this routine takes // linear time, and otherwise, it takes constant time. long position1(const T& a) const; // returns position of a in the vector, or -1 if it is not there. // The search is conducted from position 0 to length()-1 of the vector. // Note that if NTL_CLEAN_PTR flag is set, this routine takes // linear time, and otherwise, it takes constant time. }; /**************************************************************************\ Some utility routines \**************************************************************************/ void swap(vec_T& x, vec_T& y); // swaps x & y by swapping pointers void append(vec_T& v, const T& a); // appends a to the end of v void append(vec_T& v, const vec_T& w); // appends w to the end of v /**************************************************************************\ Input/Output The I/O operators can be declared with NTL_io_vector_decl(T,vec_T), and implemented using NTL_io_vector_impl(T,vec_T). Elements are read and written using the underlying I/O operators << and >> for T. The I/O format for a vector v with n elements is: [v[0] v[1] ... v[n-1]] \**************************************************************************/ istream& operator>>(istream&, vec_T&); ostream& operator<<(ostream&, const vec_T&); /**************************************************************************\ Equality Testing The equality testing operators == and != can be declared with NTL_eq_vector_decl(T,vec_T) and implemented with NTL_eq_vector_impl(T,vec_T). The tests are performed using the underlying operator == for T. \**************************************************************************/ long operator==(const vec_T& a, const vec_T& b); long operator!=(const vec_T& a, const vec_T& b); /**************************************************************************\ Customized Constructors and Destructors Esoteric: skip on first reading When new elements in a vector need to be constructed, the routine void BlockConstruct(T* p, long n); is called, whose default implementation invokes the default constructor for T n times. Likewise, when a vector is destroyed, the routine void BlockDestroy(T* p, long n); is called, whose default implementation invokes the default destructor for T n times. Both of these default implementations can be overridden as follows. Instead of implementing vec_T with NTL_vector_impl(T,vec_T), implement it with NTL_vector_impl_plain(T,vec_T), and then write your own BlockConstruct and BlockDestroy. For an example of this, see vec_ZZ_p.c. \**************************************************************************/